![]() ![]() Sauron may be gone, but the orcs of Moria haven’t got the message. ![]() You must replicate the Fellowship’s journey and head west through the mines to find an exit. The start of your own adventure doesn’t go much better, as a barrel of TNT causes a cave-in that leaves you trapped in the city under the soil with no way of bringing in aid from outside. ![]() You step into the steel toe-capped boots of a dwarf in the first expedition into the mines since the Fellowship carved a path through its dark tunnels and Gandalf met the long end of the Balrog’s whip of fire. Overrun by orcs and once ruled by a fiery Balrog, the loss of the mines of Moria remains a sticking point for our gold-loving excavators. The elves have exited on ships bound for the west, humans are at the top of the pecking order across Middle-earth, and the dwarves are taking the opportunity to retake their greatest city, Khazad-dûm: this survival game picks up after the defeat of Sauron, in the Fourth Age of Tolkien’s world. ![]()
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